Welcome to the History of Computing in Learning and Education Project Wiki!(aka our Virtual Museum's digital loading dock)
HCLE main sign Oct2013.jpg
This site is for everyone interested in the development of our Virtual Museum. The HCLE Virtual Museum will document the early use of computers to promote learning and education. Most of this material is not currently available on the web - yet. It should be accessible for scholars, teachers, learners, hobbyists and history buffs. read more...

Join us as we explore the collection and get the Virtual Museum web site launched. Add your story so others can learn new ways to learn.

Site Outline
The purpose of this page is to design an effective navigation tool for the HCLE wiki. It will create a hierarchy of pages to make it easier for you to find the sections of this site that interest you. Eventually this page will be condensed into a left-column navigation bar that shows main sections with drop-down subsections. (If you can write the code to build the navigation bar please go ahead and try it.)

I. What, Where, When, How - An Overview

II. Operations

III. Stories and Pioneers in Educational Computing

If you have stories about how you learned to compute before 1990, this is the place they should be. We want to know what your goals were, how you went about learning, who and what helped, what got in your way or frustrated you. This is about you and learning, not details about hardware or software beyond what is needed to give your story context.
Some stories stand out because they are about the Pioneers who made early, serious contributions to the field of educational technology. These are our unsung heroes who deserve to be recognized for their work. They have wisdom that will help us create better learning environments for the future. Ed Tech Pioneers are people who were instrumental in using computing for teaching and/or learning. Although some came from the fledgling computing industry, most were teachers, professors, engineers and hobbyists who wanted to share their discoveries about computing with others. Their focus was (and is) on people, not machines or software.
Many people developed the computing technologies and software that learners and students used. Often, these innovators were not specifically targeting education although their impact in this field was significant. Find out about them in this section.

IV. Virtual Exhibits

V. Exhibit Working Pages

VII. Research

Tag Cloud
  1. Advisory Board
  2. Alan Kay
  3. Brink
  4. CAI
  6. CalHUM
  7. CiviCRM
  8. Consortium
  9. DEC
  10. Dennis Allison
  11. Digital Equipment Company
  12. Ed Tech Pioneers
  13. Funding
  14. LO*OP
  15. MacOS
  16. Museophile
  17. MySQL
  18. Naomi Moran
  19. OES
  20. Omeka
  21. PARC
  22. PDP
  23. PDP PDP-7
  24. PDP-7
  25. Papert
  26. Plato
  27. Pratt
  28. Presentation
  29. SSU
  30. Seymour Papert
  31. Staff
  32. Team communications
  33. Training Workshop
  34. Volunteer incurred expenses
  35. Volunteer pages
  36. Volunteer_Template
  37. accounting
  38. administration
  39. advisory
  40. agenda
  41. agreements
  42. board
  43. board of directors
  44. catalog
  45. collaboration
  46. communication
  47. computer
  48. copyright
  49. curation
  50. database
  51. design
  52. digital preservation
  53. digitization
  54. document
  55. education
  56. games
  57. hardware
  58. journal
  59. magazine
  60. metadata
  61. metadata Team
  62. museum
  63. myoldmac.net
  64. notes
  65. online
  66. ontology
  67. open portal
  68. partners
  69. pioneer
  70. political
  71. politics
  72. portfolio
  73. preservation
  74. procedures
  75. projects
  76. proposals
  77. sandeep
  78. semantic web
  79. software
  80. story
  81. system1
  82. system7
  83. tasks
  84. teacher education
  85. templates
  86. thought
  87. timeline
  88. touch screen
  89. users
  90. video
  91. virtual
  92. visions
  93. vocabulary
  94. volunteer
  95. wiki
  96. wishes
  97. working
  98. working group
  99. worksample
  100. writing context