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HCLE's Virtual Museum  - so far

The loading dock
This wiki is HCLE's loading dock. Most physical museums have physical loading docks, places where artifacts and materials are collected before being properly processed. The HCLE wiki is the digital equivalent of that space. Here, we collect materials, sketch plans, discuss standards and procedures, and report our progress. We also use this space to house simple exhibits, particularly of HCLE's EdTech Pioneers and other stories. We're not the only virtual museum, or organization studying the effect of computing on education and learning, so we also collect links to similar organizations.

Collection
We are working from a huge collection of documents and artifacts, primarily gathered by HCLE's founder, Liza Loop. There are old computers and computer controlled toys, hundreds of programs developed to teach you-name-it, newsletters from early computer clubs, research reports, books and magazines, personal correspondence and much more. Most of this material is not currently available on the web. It should be accessible for scholars, teachers, learners, hobbyists and history buffs.

Catalog
As the proof of concept develops, we'll provide a glimpse of the catalog - the main portal for researchers where every document will be available and searchable after it has been scanned. This may not be the most heavily visited page, but it may be the most valuable both for HCLE staff and outside researchers wanting to see what's available in our collection.

Exhibits
Many people developed the computing technologies and software that learners and students used. Often, these innovators were not specifically targeting education although their impact in this field was significant. Find out about them in this section. If you have stories about how you learned to compute before 1990, this is the place they should be. We want to know what your goals were, how you went about learning, who and what helped, what got in your way or frustrated you. This is about you and learning, not details about hardware or software beyond what is needed to give your story context.
 * === HCLE's Pioneers ===
 * Some stories stand out because they are about the Pioneers who made early, serious contributions the the field of educational technology. These are our unsung heroes who deserve to be recognized for their work. They have wisdom that will help us create better learning environments for the future. ** Ed Tech Pioneers are people who were instrumental in using computing for teaching and/or learning. Although some came from the fledgling computing industry, most were teachers, professors, engineers and hobbyists who wanted to share their discoveries about computing with others. Their focus was (and is) on people, not machines or software.
 * === Supporting Innovators and Inventors ===
 * === Ed Tech Stories - ===


 * Preliminary Exhibits **
 * //Academic Journals: University scholars address educational computing practice and import//
 * //IEEE Annals of History of Computing//
 * //Information and Culture//
 * //ISTE//
 * //Amateur Radio: One training ground for computer Hobbyists//
 * //Art and Art History_working//
 * //Conferences Spread the Word about Computing//
 * //Computer-Assisted Instruction for Deaf Children//
 * //Computer Camps//
 * //Computer Literacy//
 * //Computer Literacy Curriculum_working//
 * //ComputerTown USA!//
 * //Creative Computing_working//
 * //CUE - Computer Using Educators_working//
 * //Dr. Dobbs Journal>>(Magazine started by Bob Albrecht and Dennis Allison after the very successful newsprint publication, Peoples Computer Company.)//
 * //Classroom Experiments//
 * //CAST//
 * //Vivarium//
 * //Dating//
 * //Evolution of Educational Software//
 * //Future Flashback Book//
 * //Games//
 * //Adventure//
 * //Apollo Mission//
 * //Carmen Sandiego//
 * //Civilization//
 * //Dungeon//
 * //Dungeons & Dragons//
 * //Flight Simulators (entertainment)//
 * //Lunar Lander//
 * //Math Blaster//
 * //Mavis Beacon Typing//
 * //@Oregon Trail//
 * //Reading Blaster//
 * //@SimCity//
 * World of Warcraft - Blizzard Activision
 * Assassins Creed - Ubisoft
 * Homebrew Computer Club
 * HyperCard
 * //International HCLE//
 * Brazil_working
 * England
 * Germany
 * Russia_working
 * //Music - Learning, Creating and Performing with Computers//
 * //National Science Foundation Retrospective//
 * //Peoples Computer Company//
 * //PLATO//
 * //Professional Organizations//
 * //Robotics//
 * //Simulators (professional)//
 * //State Departments of Education: How they promoted computing in schools//
 * //California//
 * //Florida//
 * //Toys//
 * //Speak & Spell//
 * //UNESCO//
 * //University Computer Science Education//
 * US Military Involvement in Educational Computing
 * Computer Languages for Education
 * BASIC
 * Pascal
 * LOGO
 * Scratch
 * Computers by Brand
 * A Family Tree of early computers
 * Amiga
 * Apple (//Apple Computer's Contributions to Learning)//
 * Apple 1
 * Hypercard
 * PILOT
 * Computer-Aided Instruction
 * Mostly Basic - a book of educational programs for the Apple II
 * Kids Can't Wait - an Apple II distribution program (IBM and DEC had similar initiatives)
 * Atari
 * BBC Micro
 * London Education Training course appeal, 2 April 1986
 * Commodore
 * Digital Equipment Corporation (DEC)
 * Hewlett Packard (HP)
 * IBM (IBM)
 * IBM 1500
 * Intel
 * TRS-80

Similar Organizations

 * ====Physical Museums====
 * ====Virtual Museums====
 * ====Events====
 * ====Online Museum Working Group====
 * ====HCLE Consortium====