References_research

 =References=

**On learning and games...** Classification of learning outcomes: evidence from the computer games literature by Harold F. O’Neil, Richard Wainess and Eva L. Baker (University of Southern California/National Center for Research on Evaluation, Standards,and Student Testing (CRESST), USA; UCLA/National Center for Research on Evaluation, Standards, and Student Testing (CRESST), USA) A treasure trove on Games of the '80s from Melanie Swalwell **Learning Times Tables in Scotland...** Using Game-based Learning:How it Influences the Learning Experience and Outcomes of Primary School Children by //Aishah Abdul Razak, Thomas M Connolly // Videogames and Learning ... Empirical findings on the impact of games come from a broad range of academic disciplines, including neuroscience, social studies education, liteacy studies, health, and psychology... by Constance Steinkuehler & Kurt Squire

To appear in: Keith Sawyer (Ed.),Cambridge Handbook of the Learning Sciences, Second Edition. New York, NY: Cambridge University Press. Videogames and Learning

**On Oregon Trail...**

Game Research Lab Analysis

Can Educational Games Ever Be Truly Fun To Play?

University Research Labs
AAALab, Stanford University National Center for Research on Evaluation, Standards, and Student Testing (CRESST), UCLA