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This site is for everyone interested in the development of our Virtual Museum. The HCLE Virtual Museum will document the early use of computers to promote learning and education. Most of this material is not currently available on the web - yet. It should be accessible for scholars, teachers, learners, hobbyists and history buffs. read more...
 * Welcome to the History of Computing in Learning and Education Project Wiki! ** **(aka our Virtual Museum's digital loading dock) **

Join us as we explore the collection and get the Virtual Museum web site launched (2015). Add your story so others can learn new ways to learn.

Want to "Like" the site? Buttons are on the left and at the bottom of this page!

Scroll down to find links to most of the pages on this wiki When you add a page, please put a link to it here under the appropriate heading

toc Site Outline The purpose of this page is to design an effective navigation tool for the **HCLE** wiki. It will create a hierarchy of pages to make it easier for you to find the sections of this site that interest you. Eventually this page will be condensed into a left-column navigation bar that shows main sections with drop-down subsections. (If you can write the code to build the navigation bar please go ahead and try it.)

Click on the links below to indicates pages that interest you and to retrace your steps, click on your browser's back. =** I. What, Where, When, How - An Overview **= =** II. Operations **= >>> (CiviCRM User Notes)
 * ==**About the HCLE Virtual Museum Project**==
 * ==About LO*OP Center (our host nonprofit)==
 * ==About the Staff==
 * ==How to Get Involved==
 * === Volunteering ===
 * ====Volunteers Pages====
 * ==== Intern Pages ====
 * ===Contributing===
 * ==== Kinds of contributors ====
 * ==== Financial contributions ====
 * === Collaborating ===
 * ====Physical Museums====
 * ====Virtual Museums====
 * ====Events====
 * ====Online Museum Working Group====
 * ====HCLE Consortium====
 * ==Contact us==
 * ==Miscellaneous Links==
 * ==Oversight==
 * ===Planning===
 * ==Administration==
 * ===Finance===
 * ===Constituency Relations===
 * ====Personnel/Staff====
 * ====Volunteers====
 * ===Website Maintenance===
 * ===Collections Management===
 * ==Development==
 * ===Finance===
 * ====Fund Raising====
 * ====Business Planning====
 * ===Constituency Relations===
 * ====CiviCRM====
 * ====Personnel/StaffWiki====
 * ====Teams====
 * Administrative
 * Database
 * Cataloging/Data-Entry
 * Fundraising
 * Metadata
 * Oral History
 * Web Development
 * Exhibit Specific Teams
 * ===Virtual Museum Web Site===
 * ====Planning the Virtual Museum====
 * ====Lobby====
 * ====Search====
 * ====Galleries====
 * ====Play-It-And-Learn Software====
 * ====Virtual Exhibits====
 * ====Museum Holodeck====
 * ====Traveling Exhibits====
 * ==Collections==
 * ===Catalog System===
 * ===Database Integration===
 * ===Discussion of Databases===
 * ===Data Entry and Maintenance===
 * ===Description/Metadata===
 * ====Curation====
 * ===**Catalog**===
 * Main Catalog
 * Discussion of Data Entry Process
 * ====**Metadata**====
 * =====Metadata Standards and Discussions=====
 * ===== Metadata Team =====
 * ====Digital_Preservation====
 * ====Digital (Image) Archive====
 * ====Omeka Exhibit Site====
 * ====**Software_Archive**====
 * =====MECC - Minnesota Educational Computing Consortium=====
 * =====[|Playing History]=====
 * =====Internet Archive=====

=** III. Stories and Pioneers in Educational Computing ** =
 * == Ed Tech Stories - ==
 * If you have stories about how you learned to compute before 1990, this is the place they should be. We want to know what your goals were, how you went about learning, who and what helped, what got in your way or frustrated you. This is about you and learning, not details about hardware or software beyond what is needed to give your story context.
 * Ed Tech Pioneers page - Some stories stand out because they are about the Pioneers who made early, serious contributions the the field of educational technology. These are our unsung heroes who deserve to be recognized for their work. They have wisdom that will help us create better learning environments for the future. Ed Tech Pioneers are people who were instrumental in using computing for teaching and/or learning. Although some came from the fledgling computing industry, most were teachers, professors, engineers and hobbyists who wanted to share their discoveries about computing with others. Their focus was (and is) on people, not machines or software.
 * Supporting Innovators and Inventors - Many people developed the computing technologies and software that learners and students used. Often, these innovators were not specifically targeting education although their impact in this field was significant. Find out about them in this section.

= IV. Virtual Exhibits =
 * //Virtual Exhibits//
 * //Images//

= V. Exhibit Working Pages =
 * //Academic Journals: University scholars address educational computing practice and import//
 * //IEEE Annals of History of Computing//
 * //Information and Culture//
 * //ISTE//
 * //Amateur Radio: One training ground for computer Hobbyists//
 * //Art and Art History_working//
 * //Conferences Spread the Word about Computing//
 * //Computer-Assisted Instruction for Deaf Children//
 * //Computer Camps//
 * //Computer Literacy//
 * //Computer Literacy Curriculum_working//
 * //ComputerTown USA!//
 * //Creative Computing_working//
 * //CUE - Computer Using Educators_working//
 * //Dr. Dobbs Journal>>(Magazine started by Bob Albrecht and Dennis Allison after the very successful newsprint publication, Peoples Computer Company.)//
 * //Classroom Experiments//
 * //CAST//
 * //Vivarium//
 * //Dating//
 * //Future Flashback Book//
 * //Games//
 * //Adventure//
 * //Apollo Mission//
 * //Carmen Sandiego//
 * //Civilization//
 * //Dungeon//
 * //Dungeons & Dragons//
 * //Flight Simulators (entertainment)//
 * //Lunar Lander//
 * //Math Blaster//
 * //Mavis Beacon Typing//
 * //@Oregon Trail//
 * //Reading Blaster//
 * //@SimCity//
 * World of Warcraft - Blizzard Activision
 * Assassins Creed - Ubisoft
 * Homebrew Computer Club
 * HyperCard
 * //International HCLE//
 * Brazil_working
 * England
 * Russia_working
 * //LO*OP Center, Inc.//
 * //Music - Learning, Creating and Performing with Computers//
 * //National Science Foundation Retrospective//
 * //Peoples Computer Company//
 * //Plato_working//
 * //Professional Organizations//
 * //Robotics//
 * //Simulators (professional)//
 * //State Departments of Education: How they promoted computing in schools//
 * //California//
 * //Florida//
 * //Toys//
 * //Speak & Spell//
 * //UNESCO_working//
 * //University Computer Science Education//
 * US Military Involvement in Educational Computing
 * Computer Languages for Education
 * Basic Language
 * Pascal
 * Logo
 * Scratch
 * Computers by Brand
 * Amiga
 * Apple (//Apple Computer's Contributions to Learning)//
 * Apple 1
 * Hypercard
 * PILOT
 * Computer-Aided Instruction
 * LOGO
 * Mostly Basic - a book of educational programs for the Apple II
 * Kids Can't Wait - an Apple II distribution program (IBM and DEC had similar initiatives)
 * Atari
 * Commodore
 * Digital Equipment Corporation (DEC)
 * Hewlett Packard (HP)
 * IBM (IBM)
 * IBM 1500
 * Intel (Intel)
 * TRS-80
 * TRS-80

= VII. Research =
 * HCLE as a venue for research
 * Games, Simulations, Learning Outcomes - References
 * Learning about learning through games
 * bibliography
 * Personalized Learning -- Individualized Instruction: Distinctions and Consequences
 * Timelines Links to several examples

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